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AI Insights · Timothy · September 2021

Top 5 Basketball Games on Android in Kuwait: Q3 2021 Performance

Explore the performance trends of the top 5 basketball games on Android in Kuwait during Q3 2021, including downloads, revenue, and active users.

Top 5 Basketball Games on Android in Kuwait: Q3 2021 Performance

The third quarter of 2021 saw varying performance trends among the top basketball games on the Android platform in Kuwait. Below, we delve into the weekly downloads, revenue, and active user metrics for these popular apps.

Block'em All from Rollic Games had a notable start with weekly downloads peaking at 1.4K in the first week of August. However, this number gradually declined to just 76 by the end of September. Active users followed a similar trend, starting at 1.8K in early August and decreasing to 253 by the end of the quarter. Revenue data for this app was not available.

Basketball Stars: Multiplayer by Miniclip.com showed a relatively stable performance. Weekly downloads ranged between 150 to 338, peaking in mid-August. Active users increased steadily from 676 in late June to 1K by early August, before slightly declining to 867 by the end of September. The app's weekly revenue fluctuated, peaking in early July at around $121, then dropping to around $8 by the end of August, and stabilizing around $48 to $70 in September.

Wet Hoops by VOODOO experienced a significant spike in weekly downloads, reaching approximately 1.5K in mid-August. This was followed by a decline to 154 by the end of September. Active users mirrored this pattern, peaking at 1.4K in late August and falling to 185 by the end of September. Revenue data for this app was not available.

Jump Dunk 3D, also by VOODOO, had a more erratic performance. Weekly downloads peaked at 706 in mid-August, then fluctuated, ending the quarter at around 311. Active users saw a peak of 1.2K in mid-August but dropped to around 253 by the end of September. Revenue data for this app was not available.

Lastly, Basketball Arena: Online Game by Masomo Gaming maintained a steady performance. Weekly downloads hovered around 150 to 300, with a slight peak in early August at 294. Active users showed stability, ranging between 650 to 844 throughout the quarter. Weekly revenue saw a peak at $118 in early August, with fluctuations around $40 to $90 in the following weeks.

These insights are based on data from Sensor Tower. For a more detailed analysis and further insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021